
Action return type for getnearby
{ "name": "nearby_info", "base": "", "fields": [ { "name": "can_travel", "type": "bool" }, { "name": "current", "type": "entity_current_state" }, { "name": "projected", "type": "entity_current_state" }, { "name": "max_energy", "type": "uint32" }, { "name": "systems", "type": "nearby_system[]" } ] }